Transcending DreamsBeyond Reality

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XR development, from idea to deployment.

We consult, design, and develop immersive experiences for research, education, training, and industry. Start with a question, explore an idea, or get support for an existing application.

Founded at TU Delft, we bring a research approach to client work: define the question, prototype early, and test with the people who will use the experience.

TU Delft spin-off

Our services

You do not need a project brief to get started. Explore an idea with us, develop an experience, or arrange training and ongoing support.

Explore

You have a question, use case, or rough idea.

Before anyone chooses a headset or platform, we define who the experience is for, where it will be used, and what it needs to prove.

Consultancy

Test the case for XR, compare technologies, and find the shortest route to a useful prototype.

Workshops

Let your team try the technology, discuss real use cases, and decide where XR could help.

Start here
A collaborative XR consultation around a table

Build

The idea is clear. Now it has to work.

We prototype and build around the people, place, and hardware involved. The technology follows the job, not the other way around.

Applications

Purpose-built VR, AR, mixed reality, and 360° experiences for a specific task or audience.

Hardware

Device selection and testing based on the experience, environment, budget, and number of users.

Start here
// React to a grab in virtual reality.
void OnGrab(SelectEnterEventArgs args)
{
    var objectInHand = args
        .interactableObject.transform;

    objectInHand.localScale *= 1.1f;
    highlight.SetActive(true);
}

void OnRelease(SelectExitEventArgs args)
{
    var releasedObject = args
        .interactableObject.transform;

    releasedObject.localScale /= 1.1f;
    highlight.SetActive(false);
}

Operate

The experience is built. Now people need to use it.

We train teams, prepare the deployment, and stay involved after launch so the product does not become a one-off demo.

Training

Practical onboarding for the people who will use, manage, or support the experience.

Support & hosting

Hosting, maintenance, updates, and hands-on support alongside your IT team.

XRScaleKit

Initiated at TU Delft’s NewMedia Centre, XR ScaleKit helps teams manage their XR application library, deploy to devices, and guide sessions with remote controls and screen sharing.

Explore XRScaleKit 
Start here
A group learning to use virtual reality equipment

Contact us

Tell us about your idea, research question, or application. We can help you work out the next step.

Read our privacy statement for how we use and retain your details.

Useful to include

  • Your question or opportunity
  • The people who will use it
  • The setting, timeline, and constraints

Arrange a meeting

Email info@dashxr.io or use the form. We will agree on a time and location with you.